środa, 3 sierpnia 2011

Dungeons of Dredmor


I played a lot of dungeon crawls (Rogue, Dungeon Crawl, TOME, Nethack, ADOM, Desktop Dungeons), and there are a lot of problems with this game:

  1. there is no rest button, so you rest by tapping space
  2. one cannot move or (mostly) melee attack diagonally - very strange (also monster moves because of that)
  3. monsters do not shoot or cast spells on you + AI of monsters non-existing = repetitive gameplay
  4. inventory is slot limited (as opposed to weight-limited in most serious DC games), so most of the time you wonder what you will regret least to make place for another thing - very annoying when carring lots of ingridients and insane variations of food
  5. quests are close to non-existing
  6. skills and stats are repetitive and overcomplicated. 
  7. graphics is not-so-nice (as expected in DC)


Generally, I see DoD as an attempt to simplify dungeon crawling for broad audience (plus humor), but it's IMO a hasty and failed approach (except maybe humor). There is really nothing DoD does better or comparably to those titles: strategy, mechanics, predefined classes, inventory, story (TOME or ADOM). Considering price: most of those DCs are free to play: no glory in taking few dollars for such bad work and derivative game.  

Ocena: 2/10

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