środa, 4 listopada 2015

What I like

Must remember:

  • - exploration
  • - bow shooting
  • - sniper rifles
  • - simplified equipment (rare)
  • - no equipment selling / pack-mule character (unfortunately very rare)
  • - skills and attributes development (RPG :)
  • - location discovery
  • - challenge
  • - not having gold dragon armor at the early stage of scenario (over-equipment)

What I don't like:

  • over-complication
  • too much micromanagement
  • grinding (repeatable activities)
  • not having total control over my protoplast (neglecting micromanagement leads to this)
  • inventory weight limits (vs inventory number of item limits or simply only equipped items allowed)
  • enemy difficulty scaled up

Now, for the case examples:

  • - SKYRIM!
  • - The Witcher
  • - Fallout 3 et al
  • - Dead Island
  • - Dying Light
  • - FreeLancer? 

Why I stop playing some games and do not come back?

  • - occupied with other things, (like other games)
  • - forgetting that I played one (when occupied with RL for some time)
  • - bored to play
  • - come back seems to be difficult, due to complicated controls, battle, forgetting where was I in the story?

Which games need to be finished (as they are close to the finish and not worth to lick out):

  • - How to survive?

Which games should be played as they are superb and forgotten:

  • - SKYRIM!
  • - The Witcher 1, 2, 3
  • - Fallout 3 - New Vegas
  • - Dead Island
  • - Dying Light
  • - FreeLancer

Have I actually finished the games?

  • Puzzle Quest







NBA 2k15

Nice visuals, many moves, difficult to master, blocking faults a little too frequent, must remember not to play more than 5 games in row, as it gets boring quick.

Visuals: 9/10
Sound: 8/10
Gameplay: 8/10

środa, 21 października 2015

How to survive

Not too bad, however when you have top level golden weapons and explosive arrows, it gets slightly boring. The top event is an acquirement of a new base when a huge crowd of zombies attacks, with explosive ones also. Scenario is rather simple, with a guy sending for some components mostly, who probably will be revealed as the bad guy and a Covacs himself. So much for the scenario twist. Ranged weapons are preferred due to explosive fatmen, what is slightly disappointing. Bosses are easy, crafting is limited. Indie game unfortunately have limits.
Playablility: 6/10
Graphics: 7/10
Music: 8/10
Overall: 6/10 (passable, but no jumping high)