Must remember:
- - exploration
- - bow shooting
- - sniper rifles
- - simplified equipment (rare)
- - no equipment selling / pack-mule character (unfortunately very rare)
- - skills and attributes development (RPG :)
- - location discovery
- - challenge
- - not having gold dragon armor at the early stage of scenario (over-equipment)
What I don't like:
- over-complication
- too much micromanagement
- grinding (repeatable activities)
- not having total control over my protoplast (neglecting micromanagement leads to this)
- inventory weight limits (vs inventory number of item limits or simply only equipped items allowed)
- enemy difficulty scaled up
Now, for the case examples:
- - SKYRIM!
- - The Witcher
- - Fallout 3 et al
- - Dead Island
- - Dying Light
- - FreeLancer?
Why I stop playing some games and do not come back?
- - occupied with other things, (like other games)
- - forgetting that I played one (when occupied with RL for some time)
- - bored to play
- - come back seems to be difficult, due to complicated controls, battle, forgetting where was I in the story?
Which games need to be finished (as they are close to the finish and not worth to lick out):
- - How to survive?
Which games should be played as they are superb and forgotten:
- - SKYRIM!
- - The Witcher 1, 2, 3
- - Fallout 3 - New Vegas
- - Dead Island
- - Dying Light
- - FreeLancer
Have I actually finished the games?
- Puzzle Quest